Lara
12-30-2006, 04:28 PM
http://www.hitl.washington.edu/projects/vrpain/
Our logic for why VR will reduce pain is as follows. Pain perception has a strong psychological component. The same incoming pain signal can be interpreted as painful or not, depending on what the patient is thinking. Pain requires conscious attention. The essence of VR is the illusion users have of going inside the computer-generated environment. Being drawn into another world drains a lot of attentional resources, leaving less attention available to process pain signals. Conscious attention is like a spotlight. Usually it is focussed on the pain and woundcare. We are luring that spotlight into the virtual world. Rather than having pain as the focus of their attention, for many patients in VR, the wound care becomes more of an annoyance, distracting them from their primary goal of exploring the virtual world.
http://www.hitl.washington.edu/projects/vrpain/SCIAMFin.pdf
Article
SCIENTIFIC AMERICAN AUGUST 2004
http://www.hitlabnz.org/route.php?r=home
"The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is a human-computer interface research centre hosted at the University of Canterbury in Christchurch, New Zealand. The lab is a partner of the world-leading HIT Lab US based at the University of Washington in Seattle."
http://www.cybertherapy.info/
Our logic for why VR will reduce pain is as follows. Pain perception has a strong psychological component. The same incoming pain signal can be interpreted as painful or not, depending on what the patient is thinking. Pain requires conscious attention. The essence of VR is the illusion users have of going inside the computer-generated environment. Being drawn into another world drains a lot of attentional resources, leaving less attention available to process pain signals. Conscious attention is like a spotlight. Usually it is focussed on the pain and woundcare. We are luring that spotlight into the virtual world. Rather than having pain as the focus of their attention, for many patients in VR, the wound care becomes more of an annoyance, distracting them from their primary goal of exploring the virtual world.
http://www.hitl.washington.edu/projects/vrpain/SCIAMFin.pdf
Article
SCIENTIFIC AMERICAN AUGUST 2004
http://www.hitlabnz.org/route.php?r=home
"The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is a human-computer interface research centre hosted at the University of Canterbury in Christchurch, New Zealand. The lab is a partner of the world-leading HIT Lab US based at the University of Washington in Seattle."
http://www.cybertherapy.info/